Going back to what I was saying here a week or so ago about the relationship between film and video games, I just came across this Calvin Dyson review of the new James Bond game First Light. I usually have a lot of respect for Dyson, but I must admit that my initial reaction was to make a comment such as “Video games are what children play while their parents go to watch films at the cinema!” However, when I actually started to listen to what he was saying, a few very interesting questions began to crop up: it’s quite clear that Dyson is just as interested in these games as he is in the Bond films; he speaks of them on equal levels with the same enthusiasm. Interestingly, he employs the same analytical criteria, such as character and plot – and even dialogue. To be honest that is what caught my attention: it may be because I don’t play computer games, but I can’t see how they can have plots. I can’t see how a game can tell a story in the way films and books do, with one scene following another? Would it not be completely different structurally? The same goes for characterisation: Dyson speaks of characters being acted or portrayed in the game, but I’m at a genuine loss to see how that might function. In film, of course, scenes are acted out, with actors saying dialogue and conveying emotion. Shots are selected by the director in order to convey the meaning he wants. To my knowledge games work completely differently, with the player controlling the character with a limited set of options, viewed from one angle in order to carry out a series of in-game tasks.
The two therefore function completely differently, but to hear guys like Dyson speak, they seem almost identical. At one point he even compares the portrayal of Bond in this game to his portrayal by specific Bond actors, as well as discussing things such as tone. To be honest I don’t see how that might function in a video game, and I mean that as a genuine admission of ignorance. I’d be honestly interested to see whether anyone has started to look into this, and if any academic work has been done. Such fields are obviously constantly evolving, and areas keep merging. There is a giant crossover between literature and film – might it be time to start looking at video games in the same light? How can a game tell a story, and how does this compare, structurally, to other forms of storytelling?



